10/21/92  8.1

  - Minor changes.  Added documentation for the Digiboard support.  It is
    in version 8.0, but I forgot to document it.

  - Fixed the wording of the prompt when asking if you have a character to
    play.


10/07/92  8.0

  - Fixed a problem when the first person who became king went to collect
    taxes, they got an extremely large amount of gold.

  - Fixed a condition where a monster could transport a character into the
    point of no return.

  - When a person became king, the location of the grail was being moved to
    a location where it couldn't be reached.  Fixed.

  - A problem was fixed where if a player listed out other players and the
    last screen had a player in the point of no return, the player doing the
    listing was also transported into the point of no return.

  - Added a check to see if only one person is playing.  If there is, data is
    not written to the disk as often.

  - Added support for local play mode.  Phantasia may be started with the
    command line parameter LOCAL.


 8/20/92  7.9

  - A problem was discovered where if a large value was entered on some
    prompts, a floating point overflow would occur.  This has been fixed.


 5/06/92  7.8

  - It appears that the system was placing a double backslash (\\) in the
    variable used to get the executable path.  This variable was used to find
    the configuration file.  It has been there for a long time, but a system
    was having problems with it so I fixed it.


 5/02/92  7.7

  - Made changes to opening screens for copyright reasons.  No code change in
    this release.


 3/02/92  7.6

  - Found to cause of the hangs and fixed it.  PLAYERS files still need to be
    removed before running this new version.


 2/24/92  7.5

  - Added WWIV support for CHAIN.TXT.

  - Traced the source of some hangs at startup to a bad PLAYERS file.  If you
    are having problems with the door locking up, delete this file and try
    running the door again.


 2/18/92  7.4  Not publicly release

  - Fixed a problem where if a user dropped carrier right after being killed,
    they would not be dead when they started back up.

  - Fixed a problem with Novell Networks not being able to open some files.

  - Removed the creation of the PHANTLOC files.


 1/18/92  7.3

  - There have been some reports of DIVIDE ERROR when fighting monsters.  I
    have gone through the code and cannot find anything obvious.  I have made
    a couple changes in the only places where a divide by zero could occur.
    If you see the problems, please let me know.

  - Fixed a problem when running with Lantastic.  If a second node got into
    the game, a share violation was returned.


12/17/91  7.2

  - There was some problems with file sharing violations.  This version fixes
    all the ones that could be reproduced and verified.  This should fix all
    share violations that have occured.

  - Fixed a bug when fighting the Dark Lord, no magic should have been able
    to work against him.


11/16/91  7.1

  - In an attempt to fix a problem where a random character of garbage data
    was being created, all writes to the character file are now routed
    through one routine.  The routine checks for the correct size of the 
    write and terminates the game if the size is incorrect.  Please let me
    know if you ever get this error.

  - Wasn't closing the config file after reading it.  Since this file wasn't
    opened in share mode, could cause share violations if others tried to
    open it.  This was also the reason for the error (Could not open config)
    that was happening when a player exited the game.

  - Fix some file checking that was reporting errors to PHANTERR when all
    that was wrong was the file had not be created yet, but would be.

  - Fixed a bug that would not allow you to go into wizard mode if you had
    players restricted to one character.


