Chapter Six: Skill Points and Character Growth






     As you play Gun Slingers, your characters will be able to increase the 
number of skills they know, raise the skill bonuses of the skills they already 
have, and enhance their characteristic values.  These increases come by using 
Skill Points, which are awarded to your character by the GM.

     Skill Points are awarded at the end of each game session.  Each character
starts with a base award of 500 Skill Points.  The GM will modify the awarded 
points for how well you played the character.  As a rule, no more than 1000 
Skill Points and no less than 100 Skill points should be awarded.

     Multiply the base award by the factors listed on the chart below that 
apply to each award.

Reason                             Award Modifier

Player role-played well                 x 1 
Player role-played poorly               x 


     On the Character Record Sheet is space for keeping track of your 
character's Skill Points.  These points may be used to increase the Skill 
Bonuses of the skills your character has, to acquire new skills, and to raise 
characteristic values.  The Skill Bonuses, new skills, or values are acquired 
in a manner similar to that used during character generation; since Skill 
Points reflect short-term growth of a character (over a few days or weeks 
while on an adventure) as opposed to Generation Points which reflect life-long 
training before becoming a gun slinger, they do not cause such dramatic leaps 
in your character's various abilities.

Purchase                           Cost

Skill Bonus                        10 points x Skill Bonus desired
New Skills                         100 points per skill
Characteristics Value              100 points x value desired

Note that each Skill Bonus and Characteristic Value must be purchased before
raising it to a higher value.  Example, before raising Hand Guns from a Skill 
Bonus of 3 to a Skill Bonus of 5, you must purchase Skill Bonus 4 first, then 
purchase Skill Bonus 5.

Note that new skills can only be acquired if the character has had experience 
with that skill in a previous adventure.
